{"product_id":"mutable-instruments-braids-2","title":"Mutable Instruments Braids","description":"\u003cp\u003e\u003cstrong\u003eBraids by Mutable Instruments\u003c\/strong\u003e is a voltage-controlled monophonic digital sound source.\u003c\/p\u003e\r\n\u003cp\u003eSound source… like an oscillator? Not really.\u003c\/p\u003e\r\n\u003cp\u003eMost of the timbres it generates are so complex that approaching them with a classic analog modular setup would require a full case of oscillators, filters, VCAs, waveshapers and ring-modulators – that’s why we call it a macro-oscillator – intricate digital synthesis algorithms wrapped in oscillator’s clothes.\u003c\/p\u003e\r\n\u003cp\u003eEach algorithm is controlled by two continuously variable parameters, Timbre and Color, both of them voltage controllable. Very often, these parameters simultaneously affect several dimensions of timbre, creating very complex movements which would be hard to generate with a traditional setup.\u003c\/p\u003e\r\n\u003ch3\u003eSynthesis algorithms\u003c\/h3\u003e\r\n\u003ch4\u003eAnalog synthesis\u003c\/h4\u003e\r\n\u003col\u003e\r\n\u003cli\u003eSawtooth with CS-80-style “tooth”-impurity. Modulating the tooth width and polarity creates phasing and timbre animation.\u003c\/li\u003e\r\n\u003cli\u003eContinuous morphing through triangle, sawtooth, square and pulse waveshapes. With adjustable overdrive and coloration.\u003c\/li\u003e\r\n\u003cli\u003eSawtooth and square morphing. Continuous interpolation between the two shapes; and pulse-width modulation controls. Pulse-width modulation is applied to the sawtooth wave too, resulting in a thick “animated saw” sound.\u003c\/li\u003e\r\n\u003cli\u003eDual square or saw wave with hard sync, with frequency ratio and balance control.\u003c\/li\u003e\r\n\u003cli\u003eTriangle and sine, with continuous interpolation between the two shapes; and wave multiplier.\u003c\/li\u003e\r\n\u003cli\u003eTriple saw, square, triangle or sine.\r\n\u003cp\u003e \u003c\/p\u003e\r\n\u003c\/li\u003e\r\n\u003ch4\u003eDirect digital synthesis\u003c\/h4\u003e\r\n\u003cli\u003eThree ring-modulated sine waves, with detune controls.\u003c\/li\u003e\r\n\u003cli\u003eBand-limited dual pulse train, with bandwidth and detune controls.\u003c\/li\u003e\r\n\u003cli\u003eSwarm of seven sawtooth waves, with detune and high-pass filtering controls.\u003c\/li\u003e\r\n\u003cli\u003eDigital Sawtooth wave sent into a tuned delay line (comb filter) with positive and negative feedback.\u003c\/li\u003e\r\n\u003cli\u003eToy keyboard-like waveform generation, with waveshape and bitcrushing parameters.\u003c\/li\u003e\r\n\u003cli\u003eDirect digital emulation of triangle\u003c\/li\u003e\r\n\u003cli\u003esawtooth and square waves sent into low-pass, peaking, band-pass and high-pass filters (Casio CZ meets Roland D-50)\u003c\/li\u003e\r\n\u003cli\u003eCutoff frequency\u003c\/li\u003e\r\n\u003cli\u003ewaveshaping controls.\u003c\/li\u003e\r\n\u003ch4\u003eVocal synthesis\u003c\/h4\u003e\r\n\u003cli\u003eVOSIM synthesis with bell-shaped carrier; control over the frequency position of two formants.\u003c\/li\u003e\r\n\u003cli\u003e80s Home-computer vowel synthesis, with vowel and approximative chipmunk-approved vocal range control.\r\n\u003cp\u003e \u003c\/p\u003e\r\n\u003c\/li\u003e\r\n\u003cli\u003eFOF vowel synthesis, with vowel and voice range (bass to soprano) control.\u003c\/li\u003e\r\n\u003cli\u003e\r\n\u003cp\u003eAdditive harmonics with harmonic emphasis.\u003c\/p\u003e\r\n\u003c\/li\u003e\r\n\u003ch4\u003eFM\u003c\/h4\u003e\r\n\u003cli\u003eTwo-operators FM \u003c\/li\u003e\r\n\u003cli\u003eFM index and carrier\/modulator ratio controls.\u003c\/li\u003e\r\n\u003cli\u003eVariants with rough feedback and chaotic behavior.\u003c\/li\u003e\r\n\u003ch4\u003eSimulations\u003c\/h4\u003e\r\n\u003cli\u003ePlucked string simulation, with strength\/pressure and geometry controls.\u003c\/li\u003e\r\n\u003cli\u003ebowed string simulation\u003c\/li\u003e\r\n\u003cli\u003eBlown pipe simulation, with pressure and geometry controls.\u003c\/li\u003e\r\n\u003cli\u003eFlute simulation, with pressure and geometry controls.\u003c\/li\u003e\r\n\u003cli\u003eAdditive bell \u003c\/li\u003e\r\n\u003cli\u003eDrum\u003c\/li\u003e\r\n\u003cli\u003eSimulation of the 808 kick\u003c\/li\u003e\r\n\u003cli\u003eSimulation of the 808 snare\u003c\/li\u003e\r\n\u003cli\u003eSimulation of the 808 hi-hat \u003c\/li\u003e\r\n\u003ch4\u003eWavetables\u003c\/h4\u003e\r\n\u003cli\u003e33 waveforms distributed over 20 wavetable with quantized wavetable selector, and smooth interpolation within a wavetable.\u003c\/li\u003e\r\n\u003cli\u003e256 waveforms optimally laid out in a 16×16 map, with smooth XY interpolation across the map.\u003c\/li\u003e\r\n\u003cli\u003ePolyphonic wavetable synthesis, with chord control.\u003c\/li\u003e\r\n\u003ch4\u003eNoise\u003c\/h4\u003e\r\n\u003cli\u003ePitched noise source with state variable filter; Q and Oberheim-style filter mode (LP to notch to HP) controls.\u003c\/li\u003e\r\n\u003cli\u003ePitched noise source with dual bandpass filters; Q and separation controls.\u003c\/li\u003e\r\n\u003cli\u003eClocked noise, with adjustable cycle length, and adjustable quantization.\u003c\/li\u003e\r\n\u003cli\u003eGranular cloud with density and dispersion parameters.\u003c\/li\u003e\r\n\u003cli\u003eParticle system simulation (“bag of stuff”) with density and dispersion parameters.\u003c\/li\u003e\r\n\u003cli\u003eSimulation of telecommunications digital modulator.\u003c\/li\u003e\r\n\u003c\/ol\u003e\r\n\r\n\u003ch3\u003eInputs and outputs\u003c\/h3\u003e\r\n\u003cul\u003e\r\n\u003cli\u003eTrigger input (required for the simulations which require an onset\/excitation impulse, or to trigger the internal AD envelope).\u003c\/li\u003e\r\n\u003cli\u003eV\/Oct CV input.\u003c\/li\u003e\r\n\u003cli\u003eExponential FM CV input, with attenuverter. This uses a finer conversion resolution than the V\/Oct input, making it suitable for subtle modulations with a resolution of 1 cent.\u003c\/li\u003e\r\n\u003cli\u003eTimbre CV input with attenuverter.\u003c\/li\u003e\r\n\u003cli\u003eColor CV input.\u003c\/li\u003e\r\n\u003cli\u003eAudio output.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003ch4\u003eTechnical characteristics (units manufactured in september 2015 or later)\u003c\/h4\u003e\r\n\u003cul\u003e\r\n\u003cli\u003eAll inputs: 100k impedance, DC to 4kHz.\u003c\/li\u003e\r\n\u003cli\u003e12-bit CV capture.\u003c\/li\u003e\r\n\u003cli\u003e96kHz, 16-bit audio processing (some algorithms 2x or 4x oversampled).\u003c\/li\u003e\r\n\u003cli\u003eCortex-M3 ARM processor.\u003c\/li\u003e\r\n\u003cli\u003eOpen-source hardware and firmware.\u003c\/li\u003e\r\n\u003cli\u003e16-HP.\u003c\/li\u003e\r\n\u003cli\u003eEasy firmware updates through an audio interface.\u003c\/li\u003e\r\n\u003cli\u003eCurrent consumption: +12V: 100mA ; -12V: 15mA.\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003ch4\u003eTechnical characteristics (units manufactured before september 2015)\u003c\/h4\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e5V voltage source needed (for example Mutable Instruments Volts).\u003c\/li\u003e\r\n\u003cli\u003eAll inputs: 100k impedance, DC to 4kHz.\u003c\/li\u003e\r\n\u003cli\u003e12-bit CV capture.\u003c\/li\u003e\r\n\u003cli\u003e96kHz, 16-bit audio processing (some algorithms 2x or 4x oversampled).\u003c\/li\u003e\r\n\u003cli\u003eCortex-M3 ARM processor.\u003c\/li\u003e\r\n\u003cli\u003eOpen-source hardware and firmware.\u003c\/li\u003e\r\n\u003cli\u003e16-HP.\u003c\/li\u003e\r\n\u003cli\u003eEasy firmware updates through an audio interface.\u003c\/li\u003e\r\n\u003cli\u003eCurrent consumption: +12V: 15mA ; -12V: 15mA ; +5V: 85mA.\u003c\/li\u003e\r\n\u003c\/ul\u003e","brand":"Mutable Instruments","offers":[{"title":"Default Title","offer_id":47248213508233,"sku":"64519","price":319.2,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0764\/8706\/5737\/files\/mutable_braids_top_1_9aaaa298-2940-4659-b36f-deeec84cbab5.jpg?v=1784047179","url":"https:\/\/vintage-king-staging.myshopify.com\/products\/mutable-instruments-braids-2","provider":"Vintage King Staging","version":"1.0","type":"link"}